

"Oh Ill just kill the beast!" and we never saw him again lol. It was a funny quirk we noticed at first when we first started playing thats pretty funny to get wrong once.

If you want, you could play Pulp Cthulhu to make yourself more of a Pulp Hero who can kill a room of Cultists while swinging from a chandelier, but base CoC is more about getting to the bottom of a mystery and either running or hiding or sacrificing yourself to the monsters than it is about rampant slaying. Its a horror game, so you're a squishy little investigator up to their chin is Cosmic Troubles instead of Hero of the Land God of Death.

I will warn you, as someone coming from D&D and going to CoC, you're gonna wanna kill all the monsters you see as they sprout up. Nothing crazy like "Roll your AC +Strength Bonus and 2d8" or any weird rolling you sometimes see in systems like D&D and Pathfinder, just roll under the number, and sometimes if you roll really really low under the number you do it even better! I like to pretty much call it a Mathless system, because all the math is done on your character sheet before the game begins, once you're playing its as simple as rolling and hoping you got under that number. I love CoC because to do any of this, all you have to do is roll a d100 and get under the number of your skill. This means Player A may be a bit of a bruiser whos good with guns and intimidating someone, Player B may be a weakling who's good with machinery and can drive really well, and Player C may be great at investigating and finding clues. You have a list of about 70 skills, and each character is maybe decent at about 20 of them tops. Imagine all the depth of Combat in D&D, but for everything else outside of Combat in CoC. What I love about Call of Cthulhu, and by extension Pulp Cthulhu and Delta Green, is that it makes you character extremely unique for investigative and social situations. Its a lot like how English is the hardest language to learn, doesn't seem that hard if its your first language. I can easily say, without a doubt in my mind, Dungeons & Dragons is actually one of the most complicated systems you can play. So, like you, I had primarily played D&D and Pathfinder for a long long time before finally grabbing Call of Cthulhu and running it as my very first GM experience.
